SOCOM 4 characters development

SOCOM 4  is a PS3 third person shooter developed by Zipper Interactive, Sony Computer Entertainment Studio.  As a Lead Character Artist I designed and modeled main characters, managed all functional areas of character production including modeling, rigging, texturing, shading and lighting. I led character artists team, managed content outsourcing, collaborated  with technical and design directors, and supported  Sony Global marketing efforts.
For modeling and texturing I used Zbrush, Maya,  Topogun , Headus UV and Photoshop . All the main game characters are about 15000 polygons and have 2k textures for face and body.

 

 

 

Ops commander 45

 

Early design of  Ops commander 45 character, Zbrush, High res model.

Rashad. Zbrush model.

Production image of  multiplier characters that helps me to design and coordinated sharing of textures between all the models in order to fit memory budget and  improve game performance.

Production image used in  design of characters’ head gear  for Multiplayer missions. The image helps to optimize  textures and geometry while maximizing  visual variety.

 

 

 

 

 

 

 

 

 

 

 

 

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