SOCOM 4 is a PS3 third person shooter developed by Zipper Interactive, Sony Computer Entertainment Studio. As a Lead Character Artist I designed and modeled main characters, managed all functional areas of character production including modeling, rigging, texturing, shading and lighting. I led character artists team, managed content outsourcing, collaborated with technical and design directors, and supported Sony Global marketing efforts.
For modeling and texturing I used Zbrush, Maya, Topogun , Headus UV and Photoshop . All the main game characters are about 15000 polygons and have 2k textures for face and body.
Early design of Ops commander 45 character, Zbrush, High res model.
Rashad. Zbrush model.
Production image of multiplier characters that helps me to design and coordinated sharing of textures between all the models in order to fit memory budget and improve game performance.
Production image used in design of characters’ head gear for Multiplayer missions. The image helps to optimize textures and geometry while maximizing visual variety.