The Forest Song is a 1st person adventure video game adaptation of Lisova Pisnya (Лісова Пісня), a classic Ukrainian drama in which players assume the role of a peasant who has an extraordinary encounter withContinue reading
Characters of Never Alone
The characters and environments in Never Alone have been inspired by traditional Alaska Native art – painting, drawing, sculpture, clothing, masks, scrimshaw – and honed through collaboration with Alaska Native elders and artists.
Salvador Dali
Modeled in Zbrush/Maya and rendered in mental ray Maya. It was just a fun project with the goal to experiment with the skin and hair shaders
MAG characters design
MAG is a massive action PS3 first person shooter developed by Zipper Interactive, Sony Computer Entertainment Studio. As a Lead Character Artist/Concept Artist, I managed the character art team, modeled characters , collaborated with theContinue reading
Figurines
I have always been a big fan of Oddworld characters. When I was working at the Hobby Berlin toy company as a sculptor and toy designer, I was lucky enough to sculpt Oddworld characters as collectibleContinue reading
Art of Never Alone
Never Alone (Kisima Ingitchuna) is the first game developed in collaboration with the Iñupiat, and Alaska Native people. As the Art Director, I was responsible for the visual style of Never Alone and theContinue reading
About Me
425 273 1363 dveryovka@gmail.com I am an award-winning Creative/ Art Director and Co-Founder at Colabee Studios. I currently oversee all Creative Development including design, visual concepts, and responsible for defining direction, and implementationContinue reading
SOCOM 4 characters development
SOCOM 4 is a PS3 third person shooter developed by Zipper Interactive, Sony Computer Entertainment Studio. As a Lead Character Artist I designed and modeled main characters, managed all functional areas of character production includingContinue reading
Unit 13 characters design
Unit 13 is a modern-day, third person military shooter built by Sony Computer Entertainment/Zipper Interactive for the PlayStation Vita. As Lead Character Artist/Concept artist, I led the character production team, designed and modeled characters, managedContinue reading



















